![]() I like to see the clips on my gui and fire them with my touch screen or a mouse. Resolume does all the hard work, so you can concentrate on the important part: being creative. Complex geometrical structures or whole buildings. looking at my gui rather than just pressing buttons on a controller to see what clip I get), So I personally never fire clips from a controller, only fx and clip modifiers. Projection Mapping with Arena Project video on any type of surface. Personally, I prefer to look at what i'm turning on and off (ie. Or you could just buy a controller with a deck's or layers modifier button built in. So support for building hex syntax's would be better found on the Bomes forums. We cover the process of mapping Keyboard, MIDI, and OSC controllers so you can map any controller you. Sort of like how CTRL-C and CTRL-V are shortcuts for copy-pasting. This is completely separate from Resolume as it's a different program though. Basic tutorial about mapping a controller in Resolume. You use shortcuts to assign a button on your computer keyboard or MIDI controller to a control in Resolume. You could even build a modifier in Bomes that would make the shift button a (resolume style) "piano" button, or momentary switch, rather than a standard on or off switch, so you could just hold the shift button down and preview, rather than pressing and releasing shift, then previewing, then pressing and releasing shift again to play the clip. You can build a modifier in Bomes that would simply take any midi note that's incoming and would remap it to the same note, 3-4 octaves higher or lower when the shift button is pressed. Lets use the shift button for an example. If you have the time and patience, you can install Bomes and build a deck or layer modifier button on your APC40. simply press button (x) in layer 1 to preview it, then press your deck 2 (or sometimes an up or down button) to move to that deck, then press the same button (x) again to launch. ![]() So deck 1 can be preview and deck 2 can be launch. Then, just click on the little square in order to able the external MIDI device in the list. Open the standalone version of the product and click on the cogwheel icon to check the audio settings menu. First, configure your external MIDI device in audio settings. If you buy a MIDIFIGHTER, iControls, Korg, or other midi device that does have decks, or layers, then yes, it would be easy.īy pressing a deck or layer modifier button, it simply remaps the entire controller front to a new set of midi values. All our standalone applications feature MIDI support. Just not for columns.If you have the time and patience then, Yes. So in short, you can get midi feedback for playing clip states very easily. The user is free to trigger individual clips from many different columns, and it would be strange if the original column would still be marked as active after one or more of the clips in it have been ejected. After this event, there is no guarantee how long that column remains "active". ![]() When you trigger a column, an event is sent to trigger all the clips in that column. It doesn't really have a playing state, and triggering it is just an event. Now columns are a bit of a special case, because a column is just a collection of clips. Similarly, when the clip is ejected, a note off is sent. How it's triggered doesn't matter, the note on always gets sent. ![]() ![]() Resolume supports external control via your computer keyboard, MIDI controllers and OSC messages. Except this time, you get to decide what the shortcuts are. You do this via the MIDI tab of the Preferences. You use shortcuts to assign a button on your computer keyboard or MIDI controller to a control in Resolume. The only difference is you need to let Resolume know youve got a MIDI controller connected first. So when you have a midi note mapped to a clip trigger, a note on will be sent out when that clip gets triggered either via the controller, mouse or automation. You can assign shortcuts for your MIDI controller in exactly the same way as you do for your keyboard. What you map on the input side, gets sent as output back to the controller. Resolume works with a midi feedback system. ![]()
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